Druid

Design Concept

Late Game, High Cost Worker – Enables the player to control the weather

Chest Recipe

All wood with a Beacon in the middle.

Operation

The druid is used to control the weather.

The druid can be told to automatically stop rainstorms and thunderstorms when they start through his GUI (Checkboxes) – The druid requires a re-agent to perform the ritual each time he does this.

Suggest a Redstone block for a rainstorm and an Iron Block for a Thunderstorm.

In addition the Player can trigger either a rainstorm, or a thunderstorm via buttons in the Druids GUI. This costs more, being a Diamond for a Rainstorm, or an Emerald for a Thunderstorm.

Cosmetically the druid grove could have a beacon in it, which is illuminated for 10 seconds each time he changes the weather.

After performing a ritual there should be a cooldown timer during which he cannot perform another ritual (the equivalent of 5 real life minutes.)

'Specialisation Bonus '

Using the future Spiritual Colony Specialism The druid has a 50% chance of returning the reagent after each ritual. Ritual cool down reduced by 2 minutes (to 3 minutes)

'Specialisation Penalty '

When using any other specialisation in his colony, the Druids ritual has a 25% chance of failure.

NOTES: Although controlling the weather seems cosmetic only.. I have aspirations on making the weather matter when engaging in PvP Colony vs. Colony Battles. Something along the lines of Attacking Guards - i.e. guards outside of their own townhall boundary suffer a 25% HP, Movement and Attack Strength penalty if it’s raining, and a 50% HP, Movement and Attack Strength penalty during a thunder storm. This would make it beneficial for both an attacker and a defender to try and control the weather during a battle.

<p class="MsoNormal">IF you have a druid in your colony, you should get notifications of weather changes instigated by any Players.. i.e. “Player xxxxxx’s Druid started a Thunderstorm” – this could give a warning of an attack, or used as a feint etc. <span style="font-family:Wingdings;mso-ascii-font-family: Calibri;mso-ascii-theme-font:minor-latin;mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin;mso-char-type:symbol;mso-symbol-font-family: Wingdings">J