Fisherman

Fisherman


Design Concept
Early Game, Low Cost Worker – Automates the fishing process for the player

Chest Recipe
All wood with a fishging rod in the middle.

Operation
The worker requires a fishing rod to work (un-enchanted) – When equipped with a rod he will search for a suitably sized body of water (min 5x5?) within a set “Working Distance” (Adjustable in the .properties file) of his hut.

Once located he will walk to the spot and cast his rod. He will continue to fish and catch all items that the player could feasibly catch. When he has 10 items, he will return them to his chest and repeat.

Level 1 – He fishes with an un-enchanted rod.

Level 2 – He enchants his own rod with a random Level 5 enchant.

Level 3 – He enchants his own rod with a random Level 10 enchant.

Level 4 – He enchants his own rod with a random Level 15 enchant.

Killing him should only ever drop an un-enchanted rod (and anything he has caught) ==='Specialisation Bonus === Using the future Fishing Colony Specialism will Increase the level of enchants he will use from 5/10/15 to 10/20/30) – It will also increase the number of items he will hold in his inventory before returning to his chest form 10 to 20.  Tool Durability Loss is reduced by 25% (Tools last 25% longer) ===Specialisation Penalty '===

Using any other specialisation in his colony will decrease the level of enchants he will use from 5/10/15 to 3/6/9 and reduce the number of items he will carry before returning to the chest from 10 to 6.''' '''